Home Storyboard Realm Vision
Shadows of Erevan
A vision of the realm
PrequelHope of One
Book OneThe Stolen Realm
Book TwoThe Dark Citadel
Book ThreeThe Mirewood Reckoning
ProtagonistSolen
AntagonistDraveth / Serath
Ironfeld
Northern Realm · Mountain City
Ironfeld
Twin snow-capped peaks cradle the walled city. A river cuts through its heart and out across the flat farmland below — a place of weight, permanence, and old power.
Accord Citadel lies south
The West Coast
Western Erevan · Coastal Moorland
The West Coast
Ancient moorland that simply ends at the sea. Storm-light breaks through in shafts. A lone needle of rock rises from the ridge — older than any name given to it.
Bren’s road home
The Bioluminescent Tunnels
Underground · Gallantria
The Bioluminescent Tunnels
The light here comes from the life itself. A vast glowing canopy of growth beneath the earth — humid, close, ancient. You emerge damp and green-washed, changed.
Light source · origin unknown
The North Tunnels
North of Accord Citadel · Subterranean
The North Tunnels
Dressed stone on one side, raw volcanic rock on the other — built into the existing cave. Narrow. Wet floors that betray every footstep. Light only comes from ahead.
Single file · no torches
Gallantria — The Entrance
The Holds · Cliff Face
Gallantria — The Entrance
Carved into the living rock, revealed only from above. The bloodline’s destination. The secret library waits within, and below it the Chamber of the Four Foundations.
Petra reference · Bible lock
Gallantria — The Deep Halls
The Holds · Interior
Gallantria — The Deep Halls
A temple cut downward out of the mountain itself. The master book rests in the secret library — a door waiting for a key that is still crossing the realm.
Kailasa reference · master book
Ancient Ruins — The Watching Face
The River Country
Ancient Ruins — The Watching Face
The ancient civilisation’s presence made physical — a face in the landscape itself, so large it became geography. In the underlay the buildings are intact and full of life.
Dual-alphabet everywhere
Ancient Ruins — The Carved Halls
The River Country · Interior
Ancient Ruins — The Carved Halls
Every surface worked. The dual-alphabet script running in bands across the stone — the same letters as the trophy, the founding stone, and the marks Eiram’s kind are born with.
Banteay Srei reference
Aveland
The Eastern Reaches
Aveland
The garden basin loved into existence across generations. Terraces holding the light, water channels sequenced so the reflection is never the same twice. Home of the Fallomur.
The jacket · the trophy · emiat ej
Myrethis
Beneath the Greymere Strait
Myrethis
South of Ledland, below the sea. Entered through a living envelope of water that seals behind you. Living light breathing with the tide. Four centuries of self-sufficiency.
Founding stone origin · Thessaly
The Tideborn Kingdom
The Coast
The Tideborn Kingdom
Nari’s people. The ocean realm blamed for a staged incident, carrying a century of manufactured grievance — and producing the borderland guide who stands at every junction.
Nari’s home waters
The Falls
The River Country
The Falls
The thousand-cascade curtain. The tunnel entrance behind the water, and the glowing key stone within. One of the realm’s oldest thresholds.
Tumpak Sewu reference · Bible lock
The Mirewood Approach
The Western Reaches
The Mirewood Approach
Stone pillars rising through mist. The shore where Omendris told Solen the quest — the book is a door, and a door is not enough on its own.
Book Three’s reckoning waits here
The Ashwastes
The Deep West
The Ashwastes
The red desert at the western edge. Wind-carved stone and the long silence. The machine’s reach thins here — and older things remain.
Wadi Rum reference · Bible lock
The Floating Reaches
Above the Eastern Void
The Floating Reaches
Fragments of something older, suspended at various heights. The dragons reached the nearest islands and stopped. The air relic waits untouched. Eiram’s realm — where the child will be born.
Air relic within · dragons turned back
Eiram at the Reaches
The Void Boundary
Eiram at the Reaches
The holder of the eastern edge, standing where a dragon chose not to continue. Born with the First Age script on her skin. She calculated both outcomes and chose not to defer.
Vel ren dorn ei sol
Dragon Peaks entrance Dragon Peaks hall
The Dragon Peaks · Three Zones
From Blue Cold to Red Fire
Cold blue mist and ancient stone stairs at the entrance. The Hall of Torches — altar of the original banishing, fire relic once held here. Then the air warms, the stone reddens, and beyond the altar something vast breathes in the dark. The farthest peak holds the only mortal passage to the Floating Reaches.
Entrance · Hall of Torches · fire relic altar · Nari’s last ascent