Canon photography from the project reference library. Painted scenes appear only where no canon image exists yet.
The descent of power in Erevan — from the gods, through the five original warlocks, to every tradition, older power, and people of the realm — converging, at the last, on one girl.
From the Choosing to the current age’s traditions.
Never seen — only felt in what they set in motion. They chose the site for a new world, and sent their most powerful beings to raise it.
Makers of the first craft, who built Erevan as an experiment in perfection — and kept their five stones together in the White Hall of Gallantria. Scattered since the Old War: in fire, in earth, in deep water, in the broken sky — and the keystone, answering only to one true blood.
Not born greater — given more: the best student the world ever produced, taught openly by every tradition until he held every source and concluded he should be the architect. His body was killed at the Old War’s end; what wore it was banished beneath the floor of the world — where it leans on the realm still.
Enter the shadow world only through sleep, and are pushed back out after hours.
Inherited shadow-world connection.
Sorcerer-blood — but her constant, passive, always-on underlay sight is unique even among sorcerers. No living practitioner sees both layers simultaneously as she does.
Access the dark channel through bargain. The Gallantria warlock inner circle, tied to the Glanqueen across generations.
The old wisdom of the first teaching, kept adjacent to the pact tradition ever since.
Predating the three-source division.
Power drawn from holding the boundary itself — a category entirely her own.
Undivided First Age access; magic from before the sources were ever split apart.
The dual-alphabet script, root of every magical language since — the way Latin roots the Romance tongues.
Full literacy — one of two.
Partial literacy — nine years of Pale Archive study.
Fragments through the underlay — she reads meaning before language.
Any source, recognition only — like a Spanish speaker squinting at Portuguese.
The realm’s kinds, and what each carries.
Eight-limbed, pale in the real world, vivid gold in the underlay. Walk on water; hydrophobic silk forming a web network through the whole tunnel system.
Not an individual Aransi but the web itself grown conscious: generations of weaving become a self-aware system that thinks slowly, in patterns, across millennia. The tunnels are her body. She spoke once with the ancient civilisation and has waited ever since for someone who can read both layers again — Solen.
Two or more per generation carry river-knowledge: an adjacent, cultivated shadow-sight of the river’s underlay — considered a skill, not a power. Peaks source water is their meaningful currency.
The ocean kingdom’s people; sea-craft and terrain-reading as lived mastery. Nari is the type specimen: no magic at all — which becomes the trilogy’s decisive talent.
The deep-kingdom inhabitants under Thessaly; four centuries of life inside living water.
Keepers of the earth relic and vault.
Those that have achieved the specific awareness making them participants in history are sophonts; the rest are not.
Tending the Deep Wood since before the Accord; the one place Draveth cannot touch — she manages its rate of dying.
The Mirewood’s broken-promise dead; whether one still qualifies as a sophont is deliberately unresolved.
The known descent: Serath Vale → Maren → the unnamed grandmother → Aelindri → Solen. Sorcerer blood entering through the unnamed fathers of each generation — four generations compounding into the concentration point. Bloodline guarantees access, not power; concentration produces what the shadow world has not met since the First Age.
The hidden inheritance: during Draveth’s surrogate control of Serath, the dark channel itself passed into the line — the warlock inheritance, transmitted without a pact, the only time in any age. Her orphaned kin knew only sorcerer lore; everyone assumes she carries Serath’s genes, not Draveth’s channel. Untaught and untrained, it wakes in Gallantria — and grows.
Open canon, preserved: whether Solen is Deren’s granddaughter — the searching line converging with the violated line — and whether her deepest ancestry runs to the ruin-builders who saw as she sees.
Three threads that begin apart and end as one thing. The reader always knows more than any character — the gap is where every scene lives.